I could not have been more impressed by Seth Preibatsch’s keynote at SXSWi (w/audio recording). A 21 year old who dropped out of Princeton after his first year, Seth started SVNGR, a location based service that makes checking in into a scavenger hunt and other games. His energy, presentation, insight, humor, and content were all right on. He wasn’t a smug, cynical hipster opportunist geek like so many presenters. He was humble enough for someone I expected to be brash. He won me over from the beginning.
He said that in the last ten years we added the social layer to the web and in the next ten we’ll add the game layer. Then he went on to talk about all the stuff the game layer can fix, like education, by re-engineering motivations and rewards. Rewarding your participants is key for game makers, and your business is a game. It is by creating Epic Meaning for people that they become blissfully productive.
The first thing you’ll find when you flip through his slides are his ideas about how bad grades and failing are as motivations for school along with some suggestions for how we could have students level-up like a video game and remove some demotivation.
He had us play two games during the session. In the first he asked the audience to start clapping. They did, like applause. Then he asked them to synch up and clap a beat. They did in about 20 secs, it was a big crowd. He pointed out how quickly and easily a totally decentralized task can be accomplished
The second game was brought up in the context of how to solve global warming. Everyone had a colored card. The object was to trade cards while staying seated, and arrive at every row being a solid color. He gave them 2:30 to do it, and if they did, he would contribute $10K to a wildlife charity.
The audience accomplished the goal in 1:30 and he pointed out that the task was accomplished in a way that would have been impossible for a centralized government, that the hope of what the game layer can accomplish is taking an impossible problem and making it simply very difficult. All this from a 21 year old!
What did I learn at SXSW Interactive this year? I’ve had a few weeks to think about it, so here are my sketches and notes with some post-conference thoughts and conclusions.
There are lots of great videos at SXSW’s YouTube channel, but the long-tail goldmine is the podcasts of the interactive sessions which are slow to be posted, but which could occupy the entire year catching up on all the great stuff I missed.
McCombs sponsored the live feed of Austin’s first TEDx event and I’m a bit of a TED nut — frequently cueing up a TED talk during lunch or while I bounce the baby — so when I was offered a spot through work I was thrilled. Here below is the info from the TEDxAustin speaker’s page, along with my sketches and a few notes.
To use any of these images, just click the pic to goto Flickr where you’ll find multiple sizes and the embed code to make it easy.
Right now your concern is how to mesmerize, seduce, and entrap a congregation or “audience” into declaring their status as devoted “fans.” After all, the group nowadays is not unlike a religious cult or a faction of a political group. It is forever evangelizing, looking for acolytes. — Ian Svenonious